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David Graves
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PRINCIPAL ENGINEER & PRODUCT BUILDER

David Graves.

I’m a software engineer who cares as much about how a product feels to use as how it’s built.

I’ve spent more than 20 years building mobile, web, IoT, cloud, and AI products. Some of my recent personal projects include Hurricane Harrison, an iPhone game, and Planestro, a system I built to coordinate AI agents working on software development.

Explore my work
David carrying his smiling son on his shoulders, playfully recreating the father-and-son pose in the poster beside them

Things I’m working on

All projects →
Planestro agent workshop and game review interface
AI DEVELOPER TOOLS

Planestro

Coordinate AI coding agents from backlog to merged PR, with the developer in control.

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Hurricane Harrison game artwork
IPHONE & IPAD

Hurricane Harrison

A retro-inspired action roguelite I designed, built, and shipped in Godot.

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Lake Monomonac: The Summer of ’87 game artwork
BROWSER GAME

Lake Monomonac

A New England summer, reimagined as a game. Boats, races, and a lake to make your own.

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BEHIND THE PROJECTS

A builder at heart.

More than 20 years connecting the experience people see with the systems that make it work—from mobile and location-based apps to enterprise cloud platforms and human-in-the-loop AI.

More about me & my experience →
LATEST WRITING

Notes along the way.

All posts →
Hurricane Harrison game artwork: Harrison faces a slime and a skeleton in a lantern-lit town
Oct 01, 2026Engineering · 18 min read

How I built an AI fleet and shipped Hurricane Harrison to the App Store.

Read on Planestro ↗
David Graves© 2026 David Graves
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