David Graves.
I’m a software engineer who cares as much about how a product feels to use as how it’s built.
I’ve spent more than 20 years building mobile, web, IoT, cloud, and AI products. Some of my recent personal projects include Hurricane Harrison, an iPhone game, and Planestro, a system I built to coordinate AI agents working on software development.

Things I’m working on
All projectsPlanestro
Coordinate AI coding agents from backlog to merged PR, with the developer in control.

Hurricane Harrison
A retro-inspired action roguelite I designed, built, and shipped in Godot.
Lake Monomonac
A New England summer, reimagined as a game. Boats, races, and a lake to make your own.
A builder at heart.
More than 20 years connecting the experience people see with the systems that make it work—from mobile and location-based apps to enterprise cloud platforms and human-in-the-loop AI.
More about me & my experienceNotes along the way.
